COD2 Statistics

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Vertex/Primitive Stats

Number of Batches

This graph shows the number of batches over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Batch Size

This graph shows the average batch size over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Used Primitive Type

This graph shows the percentage distribution of primitive type in batches over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Number of Vertices

This graph shows the total number of vertices over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Post-Shading Vertex Cache Hit Rate

This graph shows which would be the average hit rate of vertices in drawcalls if using an associative post-shading cache of infinite, 48, 32 or 16 positions. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Number of Shaded Vertices

This graph shows the estimated shaded vertices (if using an infinite post-shading verte cache) compared with the total number of vertices over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Vertex Attributes per Shaded Vertex

This graph shows the estimated number of vertex attributes used in average per shaded vertex over frames (using an infinite post-shading verte cache). Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Vertex Attributes Size per Shaded Vertex

This graph shows the estimated size of the set of vertex attributes used in average per shaded vertex over frames (using an infinite post-shading verte cache). Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Executed Instructions per Shaded Vertex

This graph shows the estimated average number of vertex shader instructions executed per vertex (using an infinite post-shading verte cache). Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Total VS Executed Instructions

This graph shows the estimated total number of Vertex Shader instructions executed over frames (using an infinite post-shading verte cache). Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Executed Instruction Type per Shaded Vertex

This graph shows the estimated average distribution of the type of instruction executed per shaded vertex over frames (using an infinite post-shading verte cache). Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Traversed Primitives

This graph shows the number of traversed primitives over frames (and compared with the total primitives). Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Surface Stats

Different Used Textures

File:Different Used Textures COD2.jpg
This graph shows the number of different textures used by samplers in batches over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Different Textures Size

File:Different Textures Size COD2.jpg
This graph shows the total estimated size of all the different textures used over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Different Textures Format

File:Different Textures Format COD2.jpg
This graph shows the surface format distribution of all the different textures used over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Pixel Stats

Number of Shaded Pixels

This graph shows the total number of shaded pixels over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Executed Instructions per Shaded Pixel

This graph shows the average number of pixel shader instructions executed per pixel. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Total PS Executed Instructions

This graph shows the total number of Pixel Shader instructions executed over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Executed Instruction Type per Shaded Pixel

This graph shows the average distribution of the type of instruction executed per shaded pixel over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Number of Drawn Pixels

This graph shows the total number of drawn pixels (compared with shaded pixels) over frames. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]



Average Filter Type of Pixel Texture Accesses

This graph shows The distribution of texture filters (point, bilinear, trilinear and aniso) used in average in the texture sampling accesses of a shaded pixel. Click here for a better description of this stat.
Display other: [ CRY | HL2 | SC3D | BTP | CWH | FSX | GRID | L4D | MSE | NFSU | UT3 ]




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