Available simulation traces
| Demo name | Feature tested | Capture date | uncomp size | Trace file | VC++ sample | Snapshot
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| GLTrace | The simple white triangle | Not reported | 500B | Download | Download
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| GLTraceSmooth | The simple triangle smooth shaded | Not reported | 500B | Download | Download
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| GLSphere | Directional light lit sphere | 09/20/2004 | 1.6MB | Download | Download
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| Spaceship | A directional light lit spaceship | 10/18/2004 | 4.1MB | Download | Download
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| TripleTexturedSpaceship | Triple textured spaceship | 10/18/2004 | 100MB | Download | Download
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| Torus (small batches) | Torus shaded using ARB_vertex_program | 09/23/2004 | 6.6MB | Download | Download
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| Torus (large batches) | Torus shaded using ARB_vertex_program | 02/10/2008 | 575KB | Download |
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| 3Lights | 3 FF OpenGL lights using glVertex() | 09/23/2004 | 7.5MB | Download | Download
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| 3Lights(VA) | 3 FF OpenGL lights using Vertex Arrays | 10/07/2004 | 1MB | Download | Download
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| 8Lights | 8 FF OpenGL lights using glVertex() | 10/07/2004 | 2.3MB | Download | Download
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| MoveLight | The 3 OpenGL FF light types and interleaved arrays | 10/07/2004 | 23MB | Download | Download
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| ColorCube | 4 Color Cube using All Client Side Vertex Array Calls | 01/26/2009 | 8KB | Download | Download
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| ColorCube | Color Cube using All VBO Vertex Array Calls | 01/26/2009 | 4KB | Download | Download
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| MipmapDemo | Texture Mipmaps simple test | 03/04/2005 | 10KB | Download | Download
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| SimpleBlend | Framebuffer blending op simple test | 03/07/2005 | 10KB | Download | Download
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| BlendedCubes | Nested blended cubes | 03/28/2005 | 10KB | Download | Download
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| SimpleFog | Test for GL_LINEAR, GL_EXP and GL_EXP2 Fog modes | 08/25/2005 | 10KB | Download | Download
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| CopyTexImage | Tests Framebuffer to Texture copy functionality (glCopyTexImage2D) | 11/21/2008 | 150KB | Download | Download
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| MultitexturedSphere | Sphere that combines two textures in a single fragment pass | 08/25/2005 | 10KB | Download | Download
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| SphereMap | Sphere map texture coordinate generation | 03/01/2005 | 15MB | Download | Download
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| DPS | Stanford Bunny using Per-pixel Lighting | 02/04/2005 | 28MB | Download | Download
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| InfiniteTerrain | Uses VBO with a relatively large number of primitives | 02/04/2005 | 83MB | Download | Download
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| TexturedBass | Textured bass using OpenGL FF Object Plane coordinate generation | 11/30/2004 | 120MB | Download | Download
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| StencilShadowBass | Stencil shadow projection inside a cube | 12/15/2004 | 205MB | Download | Download
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| Billboard | Billboard using ARB VP address register | 02/20/2006 | 3.13MB | Download | Download
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